About This GameTest your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.Key Features:
English
I remember the days when I would get an SNES game for my birthday and that game would need to last until Christmas months later. I remember playing for hours upon hours upon hours just to get through it. Oblitus reminds me of those times. You're going to work hard to beat this game. You're going to put a lot of hours into it and when you die it's going to crush you. There are no extra lives, there are no save points (that I've found). After you've played for an hour and gotten to your first boss and it kills you in one or two hits and you start all over at the beginning ... let\u2019s just say I understand why this game has mixed reviews. If you're a casual gamer, if the phrase "Nintendo hard" dosen't have any meaning for you you might want to steer clear. If you're a Megaman, Dark Souls, Impossible Game, kind of a player; if you want to experience the high highs and the low lows that only gaming can bring, if you want to come home after a long day of work and disappear into a devastatingly hard game with an entrancing sound track, then here's something that's going to push all the right buttons.. This game is unfair. And I don't mean that in the good sense, like I'm saying it's hard and forces you to learn and adapt or anything. No, I mean this game is literally unfair. It kills you through things beyond your control. You can't really effectively heal, so each time you take damage you are stuck with it forever. When you die, you don't learn something so that next time you'll do better, you think "well I sure hope next time that boss doesn't prot those two attacks in a row like that 'cause its completely unavoidable." There are no checkpoints or permanent progression of any kind (that I've found; maybe those come later but I doubt it). Every time you die, you need to go through the whole game up till that point, and you need to do it all perfectly or you just die again. The best comparison I can make is that playing this game is like having to do a complete run through the entirety of N, and if you die on any level, you have to restart on level 1. Maybe you are into that; I am not. These designers learned all the wrong lessons from Dark Souls. Bonfires are there for a reason, and if you die in Dark Souls you only lose what you made a conscious decision to risk. You encouter an area, learn the area, master the area and then never have to return there again. Here it's like 'I sure hope you love the first 5 minutes of this game, cause that's what you will spend the vast majority of your time playing.'
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